Friday, 14 December 2012


1. Get a Yard PlannerEdit

This is just an example of how the yard planner looks like, not an example of a good base.
JoshwarrockAdded by Joshwarrock
A Yard Planner
-xKevin-Added by -xKevin-
Yard Planner makes it much easier to rearrange your yard, and it only costs 250,000 Pebbles and 250,000 Twigs.
You can also use this simulation of the in-game yard planner to save time:

2. Know Your EnemiesEdit

Knowing this will help you figure out which type of base/defense you should create.
An enemy with only general buildings on one side is very vulnerable. Putting the same types of towers together is not a good idea. If they do this they will be very easy to destroy.
Example: If an enemy uses flying monsters to attack, Rocket D.A.V.E.s in your bunkers are good for defense.

3. Know Your BuildingsEdit

It is important to know which buildings are important and which are less important. It is highly recommended that you place your Town Hall dead center in your yard, using the Yard Planner for accuracy. You may also place your Champion Cage in the center for maximum champion range (only recommended for high level champions).

General BuildingsEdit

These are the least important buildings since looters do not get any resources from them and they have low repair time. A good way to use them is by building an NEC (never ending chain). This is basically a ring around your base, to distract monsters that have their favorite targets set at "anything" (D.A.V.E., Pokey, etc.).

In this category:Edit

Defensive Structures and BuildingsEdit

Your primary method of defending your yard. Without them any base can be farmed easily, even with the weakest monsters. It is important to upgrade these buildings as high as possible for maximum defense and range.

Resource Buildings & SilosEdit

These are the most important buildings next to your Town Hall. When an enemy attacks, it is usually for the purpose of looting resources from you. It is important to not place these where they can be easily reached and destroyed, particularly your Storage Silos. (You will lose 5% of TOTAL resources for each Silo that's destroyed.)
Town Hall Level 10.png

Town HallEdit

Your most important building. It stores most of the resources in your yard (8%). Protect it at all costs! You will lose 8% of TOTAL resources if it's destroyed.

4. SymmetryEdit

(MUST READ) It is important to make your base as symmetrical as possible to prevent or lessen the creation of weak spots, though it can make your base more predictable.

5. THDT/SDTEdit

Town Hall Death Trap/Silo Death Trap
see: THDT/SDT

Checkpoint 1: Make sure your THDT/SDT works by posting an image of it. You can check in the BYM forums. If you do not have an account, you can make one or ask a friend that has one to post it for you.
If you don't know how to take a screenshot see this thread:
For the guide above skip to the Yard Planner guides section. I know it is not made for NGYP, so skip steps that don't apply.

Tips on THDT/SDT
-make the pathing as wide as 2 blocks, so dave fits in it instead of destroying blocks for it's path. Minimum should be at least 1.5 blocks wide.
-make the pathing non-rocket dave prone, so the dave will have to step through some traps before shooting it's rockets
-make the trap placement make the attacker not easily notice where the traps are placed
-make it as long as possible, but not too long
-try to make the THDT/SDT as small as possible, for more space for other buildings, unless you have a fairly large amount of yardage
-blocks should be at least steel level to function. The higher the block level, the better.
-try to make it as complex as possible, so it will be hard to copy without the yard planner images

READ: If they say it should work, move your buildings out of the way and test in-game. Freeze your champion and make sure there are no towers ranged on the Death Trap except Aerial Defense Towers since flying monsters do not path at all (only when your luring ground monsters of course). Make sure your Traps are put away, so monsters don't die while stepping on them. Then refresh before it saves, so there is no damage.

6. DefensesEdit

It is important to place defenses in the right areas. Placement depends on your level and base design.
This is a table that lists all defense building except the Champion Chamber, since it is considered a defense but it does not act as one.
Make sure defenses are evened out and are as symmetrical as possible.
NameDescription + PlacementAirGround
Champion cage.jpg
Champion Cage
This building can only be destroyed by splash damge. Make sure it isn't baitable, meaning the champion can't be killed easily by just sending monsters from the edge. This defense has the highest range in the game (30 blocks). Since the Champion Cage cannot be catapulted it dosen't matter if you put resources around it or not, and it would be hard because of its size. You can place this in the center for maximum protection, but this is not recommended for low level champs. This Cage can also be used as a big block since it cannot be damaged.
&
Lv.4+ (Breath of Fire)
Only
Yes
Aerial defense tower.pngAerial
Defense
Tower (ADT)
This is an important building for defense against flying monsters. Without them your base can be easily destroyed by flying monsters. Place them between or behind Silos so nobody has the urge to catapult them because they would destroy Silos with the ADTs. To prevent your pathing from messing up due to the ADTs place blocks around the ADTs.YesNo
Tesla tower.jpg
Tesla Tower
This is a fast-attacking but slow-reload building with high voltage. Place them between or behind Harvesters.YesYes
Laser tower.jpg
Laser Tower
This is an excellent low range defense for weak monsters, but it may not be as effective for stronger monsters. Place them between or behind Harvesters.NoYes
Railgun.png
Railgun
The Railgun shoots an infinite line of power. The line damages monsters outside of Railgun's range but it only reacts to monsters in its range. Use this for your death trap, so monsters get damaged while pathing. Place these between or behind harvesters.NoYes
Monster bunker.jpg
Monster Bunker
The Bunker houses monsters that fight to the death trying to kill your enemies. Place them as close as possible to your Town Hall for maximum protection, with Harvesters in front of them. The monsters you put in here depends on your base, but here are some recommended monsters for all bases:
Rocket D.A.V.E.s., Airburst Eye-ras, Whirlwind Banditos and Crabatrons. If you're a low level and do not have any of these, just use the monsters you have.
  • Note: If a Bunker is destroyed by a Catapult, all the monsters inside will be killed.
Depends on monster and ability.Yes
Sniper tower.jpg
Sniper Tower
Sniper Tower is best used for long range support unless you don't have any Teslas, Railguns, or Bunkers since it wouldn't be as strong alone. Place these near Teslas and Lasers so they support them. It doesn't matter if you have Harvesters near them since it is unlikely for anyone to aim just for these.YesYes
Cannon tower.jpg
Cannon Tower
Cannon Tower is a fast attacking support tower that can be very useful for weak monsters, but just like Laser Tower it is not that useful for stronger monsters, since they damage an area of monsters. Place these near Teslas and Lasers so they support them. It dosen't matter if you have Harvesters near them since it is unlikely that anyone would aim just for these.NoYes
You can also make a ring with Sniper Towers and Cannon Towers to delay PPX.

7. Harvester/Silo placementEdit

Harvesters: Buildings that harvest resources (Pebble Shiner, Putty Squisher, Twig Snapper, and Goo Factory) Place these in front of defenses to make people hit/destroy harvesters with the defenses. Make sure you even them out. Do not place harvesters in front of Snipers and Cannons since nobody smart would aim to catapult just them.
Silo
MHLutAdded by MHLut
Silos: Buildings that store resources The second most important building for resources. Place these in an SDT. Read for details: THDT/SDT

8. NEC (Never ending Chain)Edit

An NEC (Never Ending Chain) is circular path made with general buildings like monster locker, general store, wild monster baiter etc. An NEC makes attacking monsters go around in circles, targeting the general buildings first. Make sure they are evenly spread out.

9. LeftoversEdit

Have some blocks and traps left over? You should, because if you don't, you used too many blocks in your Death Trap. Use leftover blocks for pathing and as bait for Eye-ras.
Pathing
You want attacking monsters to move along and inside a path instead of going directly to their next target. Pathing should be simple and short. Here is one example:
Stbaeb1.png
Eye-ra bait
These are single blocks placed outside your walls to bait Eye-ras, preventing them from smashing through your walls and leaving an opening for other monsters to pour through. Eye-ras do splash damage, so place the blocks as far away as possible from any building, especially Monster Bunkers. Spread these out evenly.

10. MiscellaneousEdit

Don't expect to make an epic base on your first attempt, and remember that there is no such thing as an ultimate base (no base is invulnerable to all attacks).
Note: This guide does cover a lot of stuff, but not everything.
Some other guides:
After you read some guides, and when your done making your base...post it in Stomp the Yard section in the BYM forums to get it rated:
Don't know how to post a picture? Use this guide:
After you get it rated, test it with the Wild Monster Baiter to see how well it works. You can also ask other players to test for better testing.
Warning: Facebook bans multiple account users, so it's highly recommended not to use multiple accounts.
This is just the start of making epic bases. It's recommended to make newer designs as your level increases/game evolves to make the strongest base possible.

Useful TipsEdit

  1. Try to make a strong base, rather than a base that looks cool. (Reasons: Pathings can be ruined, and it can be a waste of blocks)
  2. No base is invincible. Any base can be destroyed with time and skill.
  3. NEVER make a box yard. It's one of the worst yards in the game.
  4. Try to waste the attacker's time as much as possible. One way is a NEC (as said in #8).
  5. Try to make defenses cover as many buildings as possible.
  6. Don't put all the same resources together. So if you are attacked you don't lose all that one resource.

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